Geometry Nodes

GeoCables

Generate procedural hanging cables with Geometry Nodes — draw them straight onto surfaces in Object Mode, or convert an existing object's edges into cables.

Blender 3.0+Geometry Nodes5 connectors included
Limited Time — ends 10th August

Get GeoCables — or get all 18 add-ons

$90Bought Separately
$45Bundle Price
$33.75With 25% Off
You save $56.25 — 62% below buying them individually

The Ultimate Value Bundle includes GeoCables and 17 more add-ons. Offer ends 10th August, 11:59 PM.

Get the Ultimate Value Bundle →
Ultimate Value Bundle

How it works

The core of the add-on is Geometry Nodes, but it adds the conveniences the raw node tree doesn't give you — drawing in Object Mode by clicking on surfaces, and converting existing objects into cables.

Node setup
Node setup
Inputs
Inputs

Usage

With a GeoCable object selected, click Add Shipped Connectors to add the five connectors that ship with the add-on.

The five connectors
The five included connectors

Select any object and click Object to Cables to convert all of its edges into cables. For finer control, use the GeoCables modifier that is added to every GeoCable object.

More examples

Change count

Randomise drip per segment

Parallel or radial distribution

Multicables and twisting

Add your own connectors

What's new

Release notes

V1.0.4
  • Fixed the high polycount issue.
V1.0.3
  • Fixed the normals issue on some connectors.
  • Fixed the add-on creating an unnecessary Geometry Nodes node tree (called 'Geometry Nodes') every time new cables were created.
V1.0.2
  • Fixed a bug where applying the Geometry Nodes modifier deleted the connectors.
V1.0.1
  • Fixed the crash when switching to the Cycles render engine.
More tools

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View RanTools →
Questions, feedback or a bug to report?
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