A curated collection of 15 18 specialized Blender add-ons covering hard surface modeling, workspace management, geometry nodes, texture baking, UV workflows, and wireframe presentation.
An all-in-one suite combining precision boolean drawing, grid cutting, HDRI asset management, cable simulation, and 1-click texture baking into a single workflow.
* The Material library and HDRI Library depend on ambientcg.com and Polyhaven.com for textures and HDRIs and require an active internet connection to download new textures. (Although you can use already downloaded textures and HDRIs from the offline section). Just keep in mind if in an extremely rare situation the site is down (or API becomes paid) you won't be able to use the online library. Using a VPN can also sometimes cause connection problems.
Declutter your Blender N-panel sidebar with panel filtering, focus panels, top-bar dropdowns, and fast pie menus.
(This is the standard Clean Panels. Delayed add-on loading and
addon sets are Clean Panels PRO features — bundle owners can upgrade to PRO any time for just
$4 with code cpproupgrade.)
The two flagships are above. Here are the other 16 add-ons — 18 in total.
Create clean, colorful wireframe presentation renders for your portfolio models.
Generate procedural hanging cables and wires instantly using Blender Geometry Nodes.
Precision 2D/3D alignment and distribution tools inspired by Inkscape and Illustrator.
Bake the output of any complex shader node to an image texture with one click.
Add photorealistic surface imperfections, smudges, and scratches in layer stacks.
Import images directly as stickers/decals with a responsive custom decal shader.
Apply and automatically synchronize modifier stacks across multiple objects via drivers.
Instantly toggle UV Checker textures on and off to evaluate texture distortion.
Render and composite viewport cavity maps to accentuate bevels and hard edges.
Transfer textures between different UV channels on a mesh in a few clicks.
Assign custom hotkeys to rapidly apply modifier stacks to active selections.
Store, manage, and recall camera positions and 3D viewport angles instantly.
Automatically locate and highlight selected 3D viewport objects inside Blender's outliner tree.
One-click rigid body, cloth, and fluid physics setup with pre-calibrated collision presets.